indie playables studio — Tokyo, Japan

Cozy pixel games,
built Playables-ready.

We are a Tokyo indie studio shipping small, warm HTML5 games designed natively for YouTube Playables — SDK-integrated from day one, cleared against the official Test Suite, and playable in your browser right now.

ytgame SDK native integration Official Test Suite cleared EN / JA auto-detected 100% original IP & audio
2
games live & submission-ready
12
title catalog in production
<1MB
gzip critical-path first load
Play them now
Kingyo Sukui gameplay — scooping goldfish at a night festival pool Kingyo Sukui stall menu with net selection

Kingyo Sukui

A pixel-art Japanese night-festival classic. Scoop goldfish with a fragile paper net through rising waves, chain catches into Fever, and risk it all on the boss koi. Rank up your stall, unlock four nets, fill a 12-fish collection.

Arcade / Skill45–90s rounds Interstitial + 3 rewardedOriginal chiptune BGM
Play in browser
Kawaii Dreamer — a fluffy cotton-candy pet on its cushion Kawaii Dreamer — a lavender stardust pet, one of three species

Kawaii Dreamer

A tiny pet that dreams while you're away — absence is never punished, it just brings back more dream-gifts. Read what it wants, care for it by hand, and how you raise it decides which of three species is born next. Generations collect on your memory shelf.

Virtual pet / Cozy60–120s visits 3 species · 12 personalitiesOriginal lullaby BGM
Play in browser
Built for the platform, not ported to it
Full SDK lifecyclefirstFrameReady → gameReady, pause/resume, audio focus — owned by one shared engine shell.
Versioned save migrationsytgame saveData with defensive schema migrations (v1→v4 shipped), 4KB-budget tested.
Monetization to specAuto preroll, natural-breakpoint interstitials with daily caps, bonus-type rewarded ads with graceful fallback.
Fast first loadCritical path under 1MB gzip; heavy assets stream after gameReady. High-DPI text rendering handled.
Zero external callsEverything ships in the bundle. Offline-elapsed time from timestamps only.
Automated certification QAEvery build passes lint, typecheck, 450+ unit tests, size gates and headless-browser smoke tests before it ships.
The factory keeps shipping

Both games above share one battle-tested engine shell — so each new title is mostly game, not plumbing. Our 12-title catalog is in production and a new certification-ready playable ships every few weeks.

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