indie playables studio — Tokyo, Japan

Cozy pixel games,
built Playables-ready.

We are a Tokyo indie studio shipping small, warm HTML5 games designed natively for YouTube Playables — SDK-integrated from day one, cleared against the official Test Suite, and playable in your browser right now.

ytgame SDK native integration Official Test Suite cleared EN / JA auto-detected 100% original IP & audio
6
games live & submission-ready
12
title catalog in production
<1MB
gzip critical-path first load
Play them now
Kingyo Sukui gameplay — scooping goldfish at a night festival pool Kingyo Sukui stall menu with net selection

Kingyo Sukui

A pixel-art Japanese night-festival classic. Scoop goldfish with a fragile paper net through rising waves, chain catches into Fever, and risk it all on the boss koi. Rank up your stall, unlock four nets, fill a 12-fish collection.

Arcade / Skill45–90s rounds Interstitial + 3 rewardedOriginal chiptune BGM
Play in browser
Kawaii Dreamer — a fluffy cotton-candy pet on its cushion Kawaii Dreamer — a lavender stardust pet, one of three species

Kawaii Dreamer

A tiny baby spirit that dreams while you're away — absence is never punished, it just brings back more dream-gifts. Read what it wants, care for it by hand, and it evolves twice in its week: your first days of care decide which of three species it becomes. Generations collect on your memory shelf.

Virtual pet / Cozy60–120s visits Evolves twice · 3 speciesOriginal lullaby BGM
Play in browser
Konbini Rush gameplay — serving customers across register and microwave stations at 2 AM Konbini Rush guided first shift with station-by-station tutorial

Konbini Rush

Survive a 60-second one-person night shift at a Japanese convenience store. Pick each customer's order from the tray, nail the microwave timing, fry and stamp your way through the rush before three angry customers shut the store down. Rank up from part-timer to legendary one-op.

Arcade / Time management60s shifts Interstitial + 3 rewardedGuided first shift
Play in browser
Extreme Business Manners — bow at exactly the demanded angle in a meeting room Extreme Business Manners — the dreaded FAILED-AS-A-PROFESSIONAL stamp

Extreme Business Manners

An unhinged manners instructor fires questions you answer with split-second gestures — bow at the exact angle, offer your business card lower than theirs, hold the elevator door to the bitter end. Survive the descent into escalating made-up "ultimate manners." Three red marks and you're out.

Arcade / Gesture3s judgements Interstitial + 3 rewarded36-question pool
Play in browser
Style Judge Showdown — assembling an outfit board against the clock Style Judge Showdown — three judges raising their score cards

Style Judge Showdown

Read three picky judges' declared tastes, then style the perfect outfit board in 45 seconds — tops, bottoms, shoes and accessory. Watch the score cards rise one by one. High scores grow your wardrobe piece by piece; a perfect 30 earns something special.

Casual / Dress-up puzzle45s rounds Interstitial + 3 rewarded24-piece wardrobe
Play in browser
Last Train Dash — sprinting through a midnight station concourse Last Train Dash — leaping through the closing train doors with seconds left

Last Train Dash

The last train leaves in 60 seconds and you are not on it — yet. Sprint through a midnight station, vault drunks and cleaning robots, slide under half-closed shutters, and leap through the doors at the exact moment they close. Six stations, one unforgiving clock.

Arcade / Runner60s runs Interstitial + 3 rewardedPhoto-finish slow-mo
Play in browser
Built for the platform, not ported to it
Full SDK lifecyclefirstFrameReady → gameReady, pause/resume, audio focus — owned by one shared engine shell.
Versioned save migrationsytgame saveData with defensive schema migrations (v1→v4 shipped), 4KB-budget tested.
Monetization to specAuto preroll, natural-breakpoint interstitials with daily caps, bonus-type rewarded ads with graceful fallback.
Fast first loadCritical path under 1MB gzip; heavy assets stream after gameReady. High-DPI text rendering handled.
Zero external callsEverything ships in the bundle. Offline-elapsed time from timestamps only.
Automated certification QAEvery build passes lint, typecheck, 450+ unit tests, size gates and headless-browser smoke tests before it ships.
The factory keeps shipping

Both games above share one battle-tested engine shell — so each new title is mostly game, not plumbing. Our 12-title catalog is in production and a new certification-ready playable ships every few weeks.

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